# BoxGeometry、BoxOutlineGeometry
vc-geometry-box
组件用于加载立方体。需要作为vc-instance-geometry
的子组件使用。vc-geometry-outline-box
组件用于加载立方体轮廓。需要作为vc-instance-geometry
的子组件使用。- 需要作为
vc-instance-geometry
的子组件使用,可以挂载到vc-primitive
。
# 示例
# 加载立方体几何体
# 预览
收起
<template>
<div class="viewer">
<vc-viewer @ready="ready" @LEFT_CLICK="LEFT_CLICK">
<vc-primitive :appearance="appearance">
<vc-instance-geometry :geometry.sync="geometry" :attributes="attributes" :modelMatrix="modelMatrix">
<vc-geometry-box ref="box" :dimensions="dimensions"></vc-geometry-box>
</vc-instance-geometry>
</vc-primitive>
<vc-primitive :appearance="appearance">
<vc-instance-geometry :attributes="attributes" :modelMatrix="modelMatrix2">
<vc-geometry-outline-box ref="boxOutline" :dimensions="dimensions"></vc-geometry-outline-box>
</vc-instance-geometry>
</vc-primitive>
</vc-viewer>
</div>
</template>
<script>
export default {
data() {
return {
appearance: null,
attributes: null,
geometry: null,
modelMatrix: null,
modelMatrix2: null,
dimensions: { x: 400000.0, y: 300000.0, z: 500000.0 }
}
},
mounted() {
Promise.all([this.$refs.box.createPromise, this.$refs.boxOutline.createPromise]).then((instances) => {
console.log('All geometries are loaded.')
const { BoundingSphere } = Cesium
const boundingSphereUnion = instances.reduce((prev, cur) => {
const geometry = cur.cesiumObject.constructor.createGeometry(cur.cesiumObject)
const boundingSphere = BoundingSphere.transform(geometry.boundingSphere, cur.vm.$parent.modelMatrix)
return prev === null ? boundingSphere : BoundingSphere.union(prev, boundingSphere)
}, null)
instances[0].viewer.scene.camera.flyToBoundingSphere(boundingSphereUnion)
})
},
methods: {
ready({ Cesium, viewer, cesiumObject }) {
this.viewer = viewer
const { ColorGeometryInstanceAttribute, PerInstanceColorAppearance, Matrix4, Cartesian3, Transforms } = Cesium
this.attributes = {
color: new ColorGeometryInstanceAttribute(Math.random(), Math.random(), Math.random(), 0.5)
}
this.appearance = new PerInstanceColorAppearance({
flat: true
})
this.modelMatrix = Matrix4.multiplyByTranslation(
Transforms.eastNorthUpToFixedFrame(Cartesian3.fromDegrees(105.0, 40.0)),
new Cartesian3(0.0, 0.0, 250000),
new Matrix4()
)
this.modelMatrix2 = Matrix4.multiplyByTranslation(
Transforms.eastNorthUpToFixedFrame(Cartesian3.fromDegrees(110.0, 40.0)),
new Cartesian3(0.0, 0.0, 250000),
new Matrix4()
)
},
LEFT_CLICK(movement) {
const feature = this.viewer.scene.pick(movement.position)
console.log(feature)
}
}
}
</script>
# 属性
# vc-geometry-box
属性名 | 类型 | 默认值 | 描述 |
---|---|---|---|
dimensions | Object | required 指定 box 的长宽高。 结构:{ x: number, y: number, z: number } | |
vertexFormat | Object | optional 指定要计算的顶点属性。 |
# vc-geometry-outline-box
属性名 | 类型 | 默认值 | 描述 |
---|---|---|---|
dimensions | Object | required 指定 box 的长宽高。 结构:{ x: number, y: number, z: number } |
参考官方文档:BoxOutlineGeometry (opens new window)、BoxGeometry (opens new window)
# 事件
事件名 | 参数 | 描述 |
---|---|---|
ready | {Cesium, viewer, cesiumObject} | 该组件渲染完毕时触发,返回 Cesium 类, viewer 实例,以及当前组件的 cesiumObject。 |