# FrustumGeometry、 FrustumOutlineGeometry
vc-geometry-frustum
组件用于加载视锥体。vc-geometry-outline-frustum
组件用于加载视锥体轮廓。- 需要作为
vc-instance-geometry
的子组件使用,可以挂载到vc-primitive
。
# 示例
# 加载视锥体
# 预览
收起
<template>
<div class="viewer">
<vc-viewer @ready="ready" @LEFT_CLICK="LEFT_CLICK">
<vc-primitive :appearance="appearance">
<vc-instance-geometry :geometry.sync="geometry" :attributes="attributes">
<vc-geometry-frustum
ref="frustum"
:frustum="frustum"
:origin="origin"
:orientation="orientation"
:vertexFormat="vertexFormat"
></vc-geometry-frustum>
</vc-instance-geometry>
</vc-primitive>
<vc-primitive :appearance="appearance">
<vc-instance-geometry :attributes="attributes">
<vc-geometry-outline-frustum
ref="frustumOutline"
:frustum="frustum"
:origin="originOutline"
:orientation="orientation"
></vc-geometry-outline-frustum>
</vc-instance-geometry>
</vc-primitive>
</vc-viewer>
</div>
</template>
<script>
export default {
data() {
return {
appearance: null,
geometry: null,
attributes: null,
vertexFormat: null,
orientation: { x: 0, y: 0, z: 0, w: 1},
frustum: null,
origin: { lng: 105, lat: 35 },
originOutline: { lng: 110, lat: 35 }
}
},
mounted () {
Promise.all([
this.$refs.frustum.createPromise,
this.$refs.frustumOutline.createPromise,
]).then(instances => {
console.log('All geometries are loaded.')
const boundingSphereUnion = instances.reduce((prev, cur) => {
const geometry = cur.cesiumObject.constructor.createGeometry(cur.cesiumObject)
const boundingSphere = cur.vm.$parent.modelMatrix
? Cesium.BoundingSphere.transform(geometry.boundingSphere, cur.vm.$parent.modelMatrix)
: geometry.boundingSphere
return prev === null ? boundingSphere : Cesium.BoundingSphere.union(prev, boundingSphere)
}, null)
instances[0].viewer.scene.camera.flyToBoundingSphere(boundingSphereUnion)
})
},
methods: {
ready({ Cesium, viewer }) {
this.viewer = viewer
const { PerInstanceColorAppearance, Cartesian3, ColorGeometryInstanceAttribute, PerspectiveFrustum, Quaternion } = Cesium
this.appearance = new PerInstanceColorAppearance({
flat : true
})
this.vertexFormat = PerInstanceColorAppearance.VERTEX_FORMAT
this.attributes = {
color: new ColorGeometryInstanceAttribute(Math.random(), Math.random(), Math.random(), 0.5)
}
this.frustum = new PerspectiveFrustum({
fov: Cesium.Math.toRadians(30.0),
aspectRatio: 1920.0 / 1080.0,
near: 1.0,
far: 500000
})
},
LEFT_CLICK(movement) {
const feature = this.viewer.scene.pick(movement.position)
console.log(feature)
}
}
}
</script>
# 属性
# vc-geometry-frustum
属性名 | 类型 | 默认值 | 描述 |
---|---|---|---|
frustum | Object | optional 指定视锥体参数。 | |
origin | Object | optional 指定视锥体原点。 | |
orientation | Object | optional 指定视锥体旋转参数。 | |
vertexFormat | Object | optional 指定视锥体顶点渲染方式。 |
# vc-geometry-outline-frustum
属性名 | 类型 | 默认值 | 描述 |
---|---|---|---|
frustum | Object | optional 指定视锥体参数。 | |
origin | Object | optional 指定视锥体原点。 | |
orientation | Object | optional 指定视锥体旋转参数。 |
参考官方文档:FrustumGeometry (opens new window)、 FrustumOutlineGeometry (opens new window)
# 事件
事件名 | 参数 | 描述 |
---|---|---|
ready | {Cesium, viewer, cesiumObject} | 该组件渲染完毕时触发,返回 Cesium 类, viewer 实例,以及当前组件的 cesiumObject。 |