# PlaneGeometry、 PlaneOutlineGeometry
vc-geometry-plane组件用于加载平面几何体。vc-geometry-outline-plane组件用于加载平面几何体轮廓。- 需要作为
vc-instance-geometry的子组件使用,可以挂载到vc-primitive。
# 示例
# 加载平面几何体
# 预览
收起
<template>
<div class="viewer">
<vc-viewer @ready="ready" @LEFT_CLICK="LEFT_CLICK">
<vc-primitive :appearance="appearance">
<vc-instance-geometry :geometry.sync="geometry" :attributes="attributes" :modelMatrix="modelMatrix">
<vc-geometry-plane ref="plane" :vertexFormat="vertexFormat"></vc-geometry-plane>
</vc-instance-geometry>
</vc-primitive>
<vc-primitive :appearance="appearanceOutline">
<vc-instance-geometry :attributes="attributesOutline" :modelMatrix="modelMatrix">
<vc-geometry-outline-plane ref="planeOutline"></vc-geometry-outline-plane>
</vc-instance-geometry>
</vc-primitive>
</vc-viewer>
</div>
</template>
<script>
export default {
data() {
return {
appearance: null,
appearanceOutline: null,
geometry: null,
attributes: null,
vertexFormat: null,
modelMatrix: null,
attributesOutline: null
}
},
mounted() {
Promise.all([this.$refs.plane.createPromise, this.$refs.planeOutline.createPromise]).then((instances) => {
console.log('All geometries are loaded.')
const boundingSphereUnion = instances.reduce((prev, cur) => {
const geometry = cur.cesiumObject.constructor.createGeometry(cur.cesiumObject)
const boundingSphere = cur.vm.$parent.modelMatrix
? Cesium.BoundingSphere.transform(geometry.boundingSphere, cur.vm.$parent.modelMatrix)
: geometry.boundingSphere
return prev === null ? boundingSphere : Cesium.BoundingSphere.union(prev, boundingSphere)
}, null)
instances[0].viewer.scene.camera.flyToBoundingSphere(boundingSphereUnion)
})
},
methods: {
ready({ Cesium, viewer }) {
this.viewer = viewer
const { PerInstanceColorAppearance, Cartesian3, ColorGeometryInstanceAttribute, Matrix4, Transforms } = Cesium
this.appearance = new PerInstanceColorAppearance({
closed: true
})
this.appearanceOutline = new PerInstanceColorAppearance({
flat: true,
renderState: {
lineWidth: Math.min(2.0, viewer.scene.maximumAliasedLineWidth)
}
})
this.attributes = {
color: new ColorGeometryInstanceAttribute(Math.random(), Math.random(), Math.random(), 0.5)
}
this.attributesOutline = {
color: new ColorGeometryInstanceAttribute(Math.random(), Math.random(), Math.random())
}
this.vertexFormat = PerInstanceColorAppearance.VERTEX_FORMAT
const dimensions = new Cartesian3(400000.0, 300000.0, 1.0)
const translateMatrix = Transforms.eastNorthUpToFixedFrame(Cartesian3.fromDegrees(108, 38))
const scaleMatrix = Matrix4.fromScale(dimensions)
const planeModelMatrix = new Matrix4()
this.modelMatrix = Matrix4.multiply(translateMatrix, scaleMatrix, planeModelMatrix)
},
LEFT_CLICK(movement) {
const feature = this.viewer.scene.pick(movement.position)
console.log(feature)
}
}
}
</script>
# 属性
# vc-geometry-plane
| 属性名 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| vertexFormat | Object | optional 指定顶点坐标渲染类型。 |
# vc-geometry-outline-plane
| 属性名 | 类型 | 默认值 | 描述 |
|---|
参考官方文档:PlaneGeometry (opens new window)、 PlaneOutlineGeometry (opens new window)
# 事件
| 事件名 | 参数 | 描述 |
|---|---|---|
| ready | {Cesium, viewer, cesiumObject} | 该组件渲染完毕时触发,返回 Cesium 类, viewer 实例,以及当前组件的 cesiumObject。 |